The game was relentless in pacing but still a fun time killer that's visually pleasing and bloodily satisfying, if only it had a leaderboard. In the future try and ease a player into a skill based game, have the enemies placed in a way where the player isn't overwhelmed but can become more confident in his/her abilities and more familiar with the controls. Whatever you do don't give them a text heavy tutorial, tutorials should be taught through gameplay not text.